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Thread Statistics | Show CCP posts - 7 post(s) |

NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
4
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Posted - 2014.08.18 15:00:00 -
[1] - Quote
baltec1 wrote:
Logistics are exactly the cause of these massive fleets. You need to bring the firepower to alpha ships before reps can land which means massive fleets. Boot fleet and wrecking ball are the natural evolution of the logi/alpha meta that the current mechanics demand. Smaller alliances have no hope of even killing anything in fights vs the big powers.
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Try capacitor warfare or e-war. The tools are there for you to deal with these issues. It is up to the players to find counters to the current meta, not CCP. You goons are always asking for the game to be changed when you can't figure something out. Usually there is always a solution and you just aren't willing to see it or try it. Your problems are caused by your own hubris and unwillingness to adapt.
Nullsec stagnation has nothing to do with these mechanics. The reason there is a blue doughnut is because the leadership of the two big power blocks have chosen not to fight. You want CCP to change the game for you when the players have the power to change it for themselves. How typical. |

NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
8
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Posted - 2014.08.18 15:20:00 -
[2] - Quote
baltec1 wrote: Both do poorly in large fleets as it is impossible to cordinate them. .

Sounds like Goons need to learn to play instead of face rolling to victory via numbers. There is a solution, you are just unwilling put forth the effort. |

NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
8
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Posted - 2014.08.18 15:52:00 -
[3] - Quote
baltec1 wrote:NoLife NoFriends StillPosting wrote:baltec1 wrote: Both do poorly in large fleets as it is impossible to cordinate them. .  Sounds like Goons need to learn to play instead of face rolling to victory via numbers. There is a solution, you are just unwilling put forth the effort. More like you need to go learn more about this game. Tell me, if these weapon systems are so good why does nobody use them against us?
You are missing the point and putting up a straw man.
When have Goons ever won anything without having superior numbers? All you people know is one way to fight, the easy way, and you aren't willing to put forth the effort and rise to the challenge to find out what works, you would rather ask CCP to change the game for you. Pathetic.
Nullsec stagnation is purely centered around the unwillingness of the 2 great power blocs to fight. You put yourselves into this situation. Get a clue and try convincing your leadership of what needs to be done for the good of EVE. If you people weren't so afraid of losing, EVE wouldn't be in the state that it is in. |

NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
8
|
Posted - 2014.08.18 16:15:00 -
[4] - Quote
baltec1 wrote:NoLife NoFriends StillPosting wrote:baltec1 wrote:NoLife NoFriends StillPosting wrote:baltec1 wrote: Both do poorly in large fleets as it is impossible to cordinate them. .  Sounds like Goons need to learn to play instead of face rolling to victory via numbers. There is a solution, you are just unwilling put forth the effort. More like you need to go learn more about this game. Tell me, if these weapon systems are so good why does nobody use them against us? You are missing the point and putting up a straw man. When have Goons ever won anything without having superior numbers? All you people know is one way to fight, the easy way, and you aren't willing to put forth the effort and rise to the challenge to find out what works, you would rather ask CCP to change the game for you. Pathetic. Nullsec stagnation is purely centered around the unwillingness of the 2 great power blocs to fight. You put yourselves into this situation. Get a clue and try convincing your leadership of what needs to be done for the good of EVE. If you people weren't so afraid of losing, EVE wouldn't be in the state that it is in. Ah so you are a grr goon poster. Its funny how, if ECM is such a viable weapon, that nobody uses it. Infact the last people to use it was, well, us in alpha fleets. It was retired because ECM ships are both easily removed from a fight and provide very little advantage as logi simply fitted ECCM.
Your problem is that you guys are only capable of thinking one dimensional. I don't expect you to know anything complex about EVE. "Unga Smash" is all you guys do. It isn't impressive, its just the huddling of the masses.
Nobody expects you to come up with the solution. But given that the only limitations to your problems are complexity and organization, i'd say it is well balanced.
"its too hard" should not be your excuse. Stop blaming CCP and start blaming your leadership, sheeple. |

NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
8
|
Posted - 2014.08.18 16:20:00 -
[5] - Quote
baltec1 wrote:
Again, if ECM was viable why does not a single large fleet in the entire game use it?
http://en.wikipedia.org/wiki/Straw_man
"A straw man is a common type of argument and is an informal fallacy based on the misrepresentation of an opponent's argument."
How typical. Try to think in more than one dimension, guy. |

NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
8
|
Posted - 2014.08.18 17:48:00 -
[6] - Quote
Falin Whalen wrote:NoLife NoFriends StillPosting wrote:Nullsec stagnation is purely centered around the unwillingness of the 2 great power blocs to fight. You put yourselves into this situation. Get a clue and try convincing your leadership of what needs to be done for the good of EVE. If you people weren't so afraid of losing, EVE wouldn't be in the state that it is in. The Dominion SOV system pretty much forces you to maximize SOV, in order to maximise returns on SOV ownreship. (money moons, good truesec for line members to rat in) This forces the leaders to squash any threat to SOV ownership. Smashing the little guy now, before he can become any threat to even a single system you own later. Figureing out a new more powerful meta for fleet combat so that you minimise losses to your fleet, and have a more mobile fleet so that you can attack/defend more with less effort. We (N3/PL, CFC) have taken the Dominion SOV system almost to its logical conclusion, and it is frighening ALL of us, but the demands of the Dominion SOV system require us to continue, to figure out a meta that will beat the present one in efficiency.
If I am reading this right it it sounds like the incentive of the profits you are making are exceeding your desire cause the conflict that keeps the game interesting. I know many pilots in the coalitions want a great war, but the leadership apparently doesn't want it to happen, as they have the most to lose.
This phenomena has occurred in other games as well, such as Darkfall. 2 great powers emerge composed of many players who want to the opposing faction, and then the leadership decides its easier to sit on their control of resources that risk the losses that could come no doubt come from continuous conflict. Basically the leadership is afraid to lose their space pixels.
I still feel it is up to the players to force your leadership into causing conflict, because they already shown their unwillingness to fight, and it is causing a mass loss of interest in the game.
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NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
8
|
Posted - 2014.08.18 17:53:00 -
[7] - Quote
baltec1 wrote:NoLife NoFriends StillPosting wrote:baltec1 wrote:
Again, if ECM was viable why does not a single large fleet in the entire game use it?
http://en.wikipedia.org/wiki/Straw_man"A straw man is a common type of argument and is an informal fallacy based on the misrepresentation of an opponent's argument." How typical. Try to think in more than one dimension, guy. That's not a straw man. You should stop trying to shoehorn tippias' thing into an argument and actually do your homework on fleet comps over the years.
Of course it is a strawman. you are talking about only one thing (ECM) and in one specific scenario (large fleets).
Lets not limit ourselves to only arguments you think you can win, shall we? I honestly don't know how anyone can take someone like you seriously. |

NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
8
|
Posted - 2014.08.18 19:32:00 -
[8] - Quote
Falin Whalen wrote:. Why fight for more space when your ratters are happy ratting
Because it would be the best thing possible for the game as a whole. The problem is that some of the players are afraid to risk losing the control they have, mostly the leadership.
A great war would make it so the great power blocs wouldn't have time to stamp out the little guy wherever he might crop up. It would also make the game a lot more meaningful. The problem lies with the players and the leadership being content to sit on what they have while the game bleeds players, rather than make the game infinitely more interesting by going for the jugular of their only possible opponent that would provide a challenge. |

NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
9
|
Posted - 2014.08.19 00:00:00 -
[9] - Quote
Falin Whalen wrote: Pleading to our alliance leaders will do nothing as they are locked into the Dominion SOV system themselves. They are trying to do the best that they can, and that right now means no great war.
You've failed to convince me that there is any game mechanic holding the leadership back from destroying one another. Your argument seems to be: War is not as profitable as peace, so why do it?
Because your game is dying. |

NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
9
|
Posted - 2014.08.19 06:28:00 -
[10] - Quote
Falin Whalen wrote:NoLife NoFriends StillPosting wrote:Falin Whalen wrote: Pleading to our alliance leaders will do nothing as they are locked into the Dominion SOV system themselves. They are trying to do the best that they can, and that right now means no great war.
You've failed to convince me that there is any game mechanic holding the leadership back from destroying one another. Your argument seems to be: War is not as profitable as peace, so why do it? Because your game is dying. There is no game mechanic that prevents our leaders from destroying one another. That being said, it is also stupid to overextend both logistically and militarily what you can comfortably hold onto, otherwise you will find the corpse of your alliance being picked over for anything valuable. We've reached an equilibrium point, no one is going to start anything unless they have an overwhelming advantage, and nobody has it. This is it, this is the culmination of the Dominion SOV system, this is where it eventually would end up, and it sucks. Honestly we're not fighting, just to make you angry, personally.
I'm glad we agree. You are already overextended and are only able to maintain what you have now because of peace.
Greed has gotten the better of your leadership, and the game suffers because of it. I'm sure they are constantly trying to find ways to keep you engaged in meaningless battles while they accumulate several lifetimes worth of PLEXs.
The players have the ability to create the content. I'm sure CCP is having a hell of a time trying to figure out how create meaningful content when you guys refuse to fight each other. |
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